Cooperative Strategies in Low Noise Environments

Document Type

Article

Publication Date

1996

Abstract

Kollock (1993, henceforward Kollock) employed computer simulations permit- ting a diversity of cooperative strategies in repeated games. He then made an important claim: In "noisy" environments (i.e., environments in which an actor's contribution has some non-trivial probability of being misperceived by an alter) a generous, forgiving strategy is more successful than one that follows the Old Testament injunction of "an eye for an eye." In effect, Kollock's view takes exception to Axelrod's (1984) touting of TIT FOR TAT as the omnibus game strategy.

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